package noppes.vc.items;

public enum VCToolMaterial {
   WOOD(0, 59, 2.0F, 0, 15),
   STONE(1, 131, 4.0F, 1, 5),
   BRONZE(2, 170, 5.0F, 2, 15),
   IRON(2, 250, 6.0F, 2, 14),
   DIA(3, 1561, 8.0F, 3, 10),
   GOLD(0, 32, 12.0F, 1, 22),
   EMERALD(3, 1000, 8.0F, 4, 10),
   DEMONIC(3, 100, 8.0F, 6, 10),
   FROST(2, 59, 6.0F, 3, 5),
   MITHRIL(3, 3000, 8.0F, 3, 10);

   private final int harvestLevel;
   private final int maxUses;
   private final float efficiencyOnProperMaterial;
   private final int damageVsEntity;
   private final int enchantability;

   private VCToolMaterial(int par3, int par4, float par5, int par6, int par7) {
      this.harvestLevel = par3;
      this.maxUses = par4;
      this.efficiencyOnProperMaterial = par5;
      this.damageVsEntity = par6;
      this.enchantability = par7;
   }

   public int getMaxUses() {
      return this.maxUses;
   }

   public float getEfficiencyOnProperMaterial() {
      return this.efficiencyOnProperMaterial;
   }

   public int getDamageVsEntity() {
      return this.damageVsEntity;
   }

   public int getHarvestLevel() {
      return this.harvestLevel;
   }

   public int getEnchantability() {
      return this.enchantability;
   }
}
